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Aubert explains that characters from Mario and Zelda have been added into the Scribblenauts dictionary. If this still isn't enough objects, the Wii U version of Scribblenauts Unlimited will also feature first-party Nintendo characters. Once you've downloaded objects, you can edit them and re-upload them as new ones."

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"There you can edit the objects in your store, search for other player's stores, rate objects, and download objects. "On the Wii U, you can head to Punctuation Plaza, which is our object sharing hub," Aubert added. Once an object is finished, players can then share it with friends. You can also add scripting to your object, like having your object attack all hotdogs and explode when coming in contact with water."

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You can alter properties, such as making your item sound like other objects, act as another object, change its weight, buoyancy, whether or not it is on fire or generates electricity, if it's a container or a hat, etc. You can use different parts of other objects as stamps, which you can edit, just like the original object. You can scale individual parts, including limbs, or scale the object itself. From there, you can start painting different sections different colors and materials. "That will determine the initial visual look and properties that the object has. "Players choose which object they want to start with," Aubert explained. I asked Aubert to explain this new feature and how it works.

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The Object Creator is a brand new addition to the Scribblenauts series and will allow for players to create their own off-the-wall objects. These objects can then be shared online, where you can download other players' objects and rate them." The object editor exposes our scripting system to the player, so they can customize even the craziest of details for their creations. We've got a full-blown object editor, which allows players to create any object they can imagine. So at any point, you can just start spawning tons of creations. We've taken the freedom of the title screen from the previous games, and incorporated that into the entire game. "We're utilizing the HD graphics on the Wii U to showcase our hand-drawn environments that are super rich with color. "This Scribblenauts is so much bigger than any previous version," said Aubert. However, while the functions operate similarly, Aubert says that Scribblenauts Unlimited will be far grander in scale. The GamePad will function similar to the DS touch screen, with players using it for the keyboard to type adjectives and object names. Upon seeing it, Aubert knew it would be a great addition to the Scribblenauts experience. When we saw the Wii U, it was an obvious next step for Scribblenauts."Ī part of the reason the Wii U became the next step for Scribblenauts was because of the new GamePad.

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"When bringing Scribblenauts to a console, the GamePad just makes us feel completely at home. "We've utilized the touch screen on the DS for our keyboard, which is how players enter words and spawn creations," said Aubert. The Scribblenauts series has become something of a staple on the Nintendo DS, thanks mostly to its touch-based control scheme.

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The gravity of this opportunity is not lost on 5th Cell producer, Brittany Aubert. Scribblenauts Unlimited will be one of 23 available launch titles for the new console. The Wii U is launching on November 18, and while it is a momentous occasion for Nintendo, it is also a big day for 5th Cell, the creators of the Scribblenauts franchise.












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